Articles | Volume 72, issue 2
https://doi.org/10.5194/gh-72-227-2017
https://doi.org/10.5194/gh-72-227-2017
Interface
 | 
02 Jun 2017
Interface |  | 02 Jun 2017

What does Pokémon Go teach us about geography?

Huiwen Gong, Robert Hassink, and Gunnar Maus

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Cited articles

Ash, J., Kitchin, R., and Leszczynski, A.: Digital turn, digital geographies?, Prog. Human Geogr., 1–19, https://doi.org/10.1177/0309132516664800, 2016.
Colley, A., Thebault-Spieker, J., Lin, A. Y., Degraen, D., Fischman, B., Häkkilä, J., Kuehl, K., Nisi, V., Nunes, N. J., Wenig, N., and Wenig, D.: The Geography of Pokémon GO: Beneficial and Problematic Effects on Places and Movement, Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2017.
De Souza e Silva, A.: From Cyber to Hybrid: Mobile Technologies as Interfaces of Hybrid Spaces, Space and Culture, 9, 261–278, https://doi.org/10.1177/1206331206289022, 2006.
De Souza e Silva, A.: Hybrid reality and location-based gaming: Redefining mobility and game spaces in urban environments, Simulation & Gaming, 40, 404–424, 2009.
Dodge, M. and Kitchin, R.: Code and the Transduction of Space, Annals of the American Association of Geographers, 95, 162–180, 2005.